Features

Pixelization in Crip Time: Disability, Online Sociality, and Self-Making in Russian Apartments

This article is part of the series:

Vakas is a Russian man in his 30s with a traumatic brain injury acquired during childhood. He spends most of his days in his room in his family apartment. Occasionally, he convinces his parents to let him go out. Or, he tricks them and slips away when his mother is at work or his father isn’t paying attention. Vakas is …

In the Journals

Cultures of the internet: a special issue of Transcultural Psychiatry

The latest issue of Transcultural Psychiatry is devoted to “Cultures of the Internet” – also the title of the 2011 McGill Advanced Study Institute (ASI) in Cultural Psychiatry at which many of the papers were originally presented.  In our introductory essay to the issue, Laurence Kirmayer, Sadeq Rahimi and I examine some of the issues which the Internet and other …

Features

“I Didn’t Want to Be One of the Contaminated People”: Confronting a Mystery Illness in a Rural American Landscape

A small-town high school in western New York became the focus of news media attention from late 2011 to early 2012. Nearly two dozen teens and one adult, all but one female, exhibited spasmodic movements and vocalizations with no easily detectable cause. The outbreak provoked a cascade of conflicts, leaving them largely unresolved even as the symptoms subsided and life …

Web Roundups

Web Roundup October 2012

Today I am testing the waters of the web roundups here at Somatosphere. Feel free to give feedback!

This month’s theme is data, inspired by many tweets I received on ENCODE and big data.

I was intrigued to hear that the American Anthropological Association has started an anthropological data wiki. The collection of datasets already seems pretty impressive, but …

Features

Toward a Neuroanthropology of Immersive Online Gaming and Cyberdependence

Since Spring 2008, I’ve been studying videogaming, conducting participant-observation research in and around the World of Warcraft (WoW), interviewing and surveying the citizens of this online community. I have been particularly fascinated by players’ relationships to their WoWavatars,” the in-game graphical representations of their characters. Via avatars, gamers can temporarily separate or even “dissociate” from …