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Toward a Neuroanthropology of Immersive Online Gaming and Cyberdependence

Since Spring 2008, I’ve been studying videogaming, conducting participant-observation research in and around the World of Warcraft (WoW), interviewing and surveying the citizens of this online community. I have been particularly fascinated by players’ relationships to their WoWavatars,” the in-game graphical representations of their characters. Via avatars, gamers can temporarily separate or even “dissociate” from …